Hi, I try to unwrap UV map for a mesh like this one. And I want it to be usable with tile texture which the texture should be curved along the walkway.
Though, no matter how I try to unwrap it, it will always appear distorted like this.
The UV got straighten in UVlayout.
And this is the result in UE4.
I followed many tutorials on the internet but I manage to get it worked only in Maya with SubDiv mode.
Replies