Hi, I try to unwrap UV map for a mesh like this one. And I want it to be usable with tile texture which the texture should be curved along the walkway.

Though, no matter how I try to unwrap it, it will always appear distorted like this.

The UV got straighten in UVlayout.

And this is the result in UE4.

I followed many tutorials on the internet but I manage to get it worked only in Maya with SubDiv mode.
Replies