Hello. This is my first unreal engine project which i plan to post in my portfolio. Before i was doing only props, this is my 1st environment. Also a first project where i can learn unreal beside tutorials :) For now so far i have mostly 70% of models and from textures only foliage and cobblestone texture. If anything else…
Sup folks, I've recently been playing a lot of Sea Of Thieves and couldn't resist attempting some fan art! Currently working on the Pirate Lord's staff trying to incorporate some style found throughout the game with its characters and props. Currently having some trouble deciding on what to do with the shaft, do I try a…
So I'm in my first class for Zbrush and am just learning a thing or two about hard surface modeling. This mesh is just concept, so some areas aren't like perfect. My intention was to go and one finish the head, and two extract individual pieces. Any critiques or tips would be appreciated. I understand I have ALOT of work…
*FINISHED* Hi everyone, I have finally finished this environment piece and i am pretty pleased at how it turned out. Thanks to everyone for their input, it helped a lot. I learned a few new things in UDK and have posted some in my tutorials page, for those interested, on my website (www.poligonz.com) I'm posting a few…
Hey everyone! This is a work in progress update for a portfolio project I'm working on based off of concept art by Joshua Jay Christie on ArtStation. I plan on making the whole scene but want to share my current benchmark as I'm quite proud of it. (The water is animated throught the material editor but idk if polycount…
Hey Folks! I wanted to create a character based within the fable universe which I spent many hours in when I was younger. I'm currently just sculpting out the basic idea using 'Tipple' concept art by the amazing Mike McCarthy as my base for a character. Any feedback, tips or critique is greatly appreciated as I'm starting…
For inspiration I googled 70's and 80's Sci-fi. And found this picture, which is my main inspiration points. I'm thinking of an Counter-Terrorist as the 'opposing force'. And a AK shooting lasers, the keep in the theme. I will also add some randomization because I think that will add some charm to every individual weapon.…
I'm working from one of Blizzard's concepts for Mists of Pandaria to make modular buildings. Latest update: Old work: Concept: Blockout: Some WIP props to go along with it: WIP Textures: Current State in UDK: I'll post updates as I make progress. Crits and comments are greatly appreciated. :)
Hey guys. It's been a while since I've done any 3D modeling and I really want to get back into it. I love low poly work but texturing has always been a little hard. I drew up a little concept and made the character in 3D. Total Tri count comes to 272. Right now the texture is 1024x1024 but that's just for the time being So…