Hey guys. It's been a while since I've done any 3D modeling and I really want to get back into it. I love low poly work but texturing has always been a little hard.
I drew up a little concept and made the character in 3D.
Total Tri count comes to 272. Right now the texture is 1024x1024 but that's just for the time being
So any tips, words of caution or other forms of help/critz would be appreciated.
Here's what i have thus far.
Thank you for your time.
Replies
Aside from that you really need to jump right into it.
base colours - colour each part in whatever you think the base colour of that area will be,
colour cleaning - clean the edges and add the largest of details
colour picking - now you have a basic idea of what the colours will be, make your highlight and shading colours, keep the highlights around the same tones and the shadows around the same tones and likewise the midtones about the same tone.
basic shading - shade larger details, many ways of doing this, some like myself airbrush, others shade in blocks and blur later
finer shading - keep shading and highlighting finer and finer details until your happy with the look.
NOTE: before or during shading is when I advise you should set transparencies, it'll help you know where your edges are.
@JO420's reply, you could work in 1024x but it is advised you downscale the final image to 256x for something of this style, some people would argue 128x or 512x but I think 256 would be perfect balance for efficiency and a crisp look.
If there are not alot of small details perhaps,id say source 512 and scale down to 256 or 128
/watched
just added in some shades and the alpha. Although the alpha needs some tweaking, I think next update will be the final product. If you see some areas that could use some extra attention then please point them out Despite how obvious the mistakes/need areas might be I might forget about them next time I work on it.
firstly Tom Tallian - He remade the TF2 characters and they look amaaaaaazing =D
http://tommytallian.blogspot.co.uk/p/low-poly-tf2.html
A 128*128 texture sheet! and less than 500 tri's
and Genc Buxheli - re-created both Altair and other game character in low poly
http://genci.studiogmsoft.com/
Finally Ben Mathis - Yet another talented artist, his main page also has a load of tutorials that are worth going through
http://www.poopinmymouth.com/index.htm