@EmkaStudios Very nice job, some top notch modeling + accuracy is pretty tight especially track link (...kinda my thing) tho noticed slight faceting on those exhaust shrouds but don't mind me just being nitpicky, also when time permits drop in again to finish it off :+1:
Hi. I am fairly new to the CryEngine but I do have the basic fundementals down. I am trying to bring a basic 4-wheel vehicle into the engine, following some tutorials telling me to edit the XML file of an existing vehicle. I have managed to do this just fine and the car is in the engine, however as soon as it hits the…
Like the title says I need to know how to manipulate various sub tools or selected sub tools without having to adjust each one manually. Example torso and lower half can be scaled together but they are different sub tools, if this is an easy one well I never had to do It before. thanks.
Been grinding on this after work for 1-2h everday. Some notes ( Or critique ) from me to me : Skeleton needs Adjustement Finger bones are way too long Adjust Skeleton to the base-mesh once complete , not other way around Find more references for the Orangutan especially the muscles ( Hard to find for me, mostly guess work.…
I`m trying to generate an occlusion map from my normal map and when I put it in the DIFF slot in Max I get a nasty seam. Is it because there is a problem with the normal map/my cbump settings or it`s natural and have to clean it up in PS? (got this with the spec map too :poly110: )
My original post got swallowed up by a mighty beast before I could show the results of the feedback so I thought I would post this to share a few quick shots of the finished piece. Any thoughts are as always, welcome! https://www.artstation.com/artwork/8Y0oR Edit: Original post is back! If you'd like to take a gander at…
BTW, the PAL version of the predecessor EDF2 has been finally released in the UK for 10 pounds last month as Global Defense Force. Any EDF2017 review aware of that game says EDF2/GDF is better than EDF2017. It's for the PS2 and doesn't look as good but it's still impressive to see huge swarms of enemies on the freaking PS2.
Going to jump in on this. Just spent a while going through the tools and think I understand it now. I'm looking to 70s/80s pinball machines and Sci-Fi propaganda art. Red and white feel like the most constant theme in my ref so I'll be going from there. I'd say this piece sums of the bulk of the inspiration.