I`m trying to generate an occlusion map from my normal map and when I put it in the DIFF slot in Max I get a nasty seam. Is it because there is a problem with the normal map/my cbump settings or it`s natural and have to clean it up in PS? (got this with the spec map too :poly110: )
Replies
It'll do a better job if you make sure to bleed across your seams as much as possible, but even then it may not be perfect!
i remember there were some tricks for that, but i cant remember how they worked hrrhrr
http://boards.polycount.net/showthread.php?p=651838
http://donaldphan.com/tutorials/xnormal/xnormal_occ.html