Hello, I received a mesh from a contractor that I've split up into separate material IDs. When I view the material ID render pass, all of the different materials look fine. However, I don't have the high poly source of this mesh (it's a low poly mesh). If I put the low poly mesh on both the high and low bakes in the baking…
I have some photo scanned textures that I've imported into a Painter project. Can I save the material or do I need to re import the textures each time I use them in a project? I feel like I'm overlooking something simple. Note, I see where I can R Click and save a smart material, but I'm really just trying to save as a…
I was wondering if anyone here who uses Blender has ever come across a custom material node probably made by someone that allows you to blend up to 10 materials and mix them using masks. Like Vray Blend materials? Because currently Blender mix shader only allows you to mix 2. This is very useful for very complex shaders…
Hi, I'm trying to make a shockwave just when a energy ball explodes. This shockwave is made out of a mesh emitter (sphere) that quickly expands with a refraction (glass material with a water normal map on it) material on it to simulate hot air that distorts everything. But some weird stuff is hapening and it's not working…
Ok, so a simple question really, How do I learn about materials? I have watched the tutorial series on YouTube and have read the UE4 documentation but still dont know how to do great materials. I can create good PBR textures and at the moment just slot them into the relevant slot and im done(they look ok/good). The most…
Hey guys I've been working on a rather advanced landscape material for a project of mine in UE4. The final product will hopefully look like the "Landscape Auto Material" from the unity asset store, However, be more realistic and advanced. I have many features in mind, and a deep understanding of the UE4 material editor and…
Hey, I was wondering what would be the best approach for this models material. This is a glass wall and it has blinds in the middle. I have decided that the best way would be (if I am right). To make it a 2 sided material so when you walk around the other side or the blinds above the players view are still viewable.…
Hi currently I'm using a celshader material I found in ue4 marketplace to make an environment scene I am facing an issue where I want printed dots on the scene as postprocess material but the way the martial was set up it tries to tile the dots texture and the final image looks weird some parts the dots are stretched or…
Hey Guys, I wanted to know if the program about to describe is available or if it isn't would love to see something like it. I'm looking to see if there is a program that creates a library from your textures files locally on your computer. You can input them into a material and view them as a sphere similar to how…
I just deleted the BSP mesh from my scene, and added in a new one. When I tried to add my BSP materials, they just wouldn't add. When I tried different materials, they worked, but the ones I needed for the BSP mesh weren't working anymore. I tried exiting out of UDK and starting it up again and now my materials are just…