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How would you approach this. 2 sided material related.

Hey, I was wondering what would be the best approach for this models material.

Mod_glass_partictian.jpg

This is a glass wall and it has blinds in the middle. I have decided that the best way would be (if I am right). To make it a 2 sided material so when you walk around the other side or the blinds above the players view are still viewable.

However is this the best way to go about it? I am guessing that its better performance wise than to have lots of thin boxs instead of the planes that I have used as to keep the poly limit as low as possible. However would it be better (again performance wise) to have the whole material which is applied to this model as double facing so you still have the inside parts showing or to give the blinds a seperate material.

btw this is for a level in UDK. Sorry if I am wording this horribly :poly127: haha.
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