Hey guys I've been working on a rather advanced landscape material for a project of mine in UE4.
The final product will hopefully look like the "Landscape Auto Material" from the unity asset store, However, be more realistic and advanced.
I have many features in mind, and a deep understanding of the UE4 material editor and shader scripting.
I've been at it for a week looking at different techniques to achieve what I want.
Here's an early look with a dynamically painted landscape, ready for me to go nuts with features.
Got a few more things to work out, such as the rgb blend mask and replace place holder textures.
Will update as i add new Features.