Coming to UE5 from UE4 and have a few questions regarding modular sets and nanite. If I have an exterior building wall set that is going to be brick, is it better to use a height map to displace the mesh in ZBrush/Blender, then use nanite on those modular pieces? Assuming it would be a bit more work to get the modular…
Honestly the look really good,it will be good to show the modularity of the rocks by putting them in a small environment, nothing to complicated just to test them. Cool stuff man.
this will be a western scene, hopefully finally rendered within the UT engine. Sorry for the boring first post but hopefully in time this will be more interesting. ----