Hello my name's Annabelle, with experience in AAA studio in the video game industry as a Character Artist, I'm currently looking for part time work You can contact me through my email: semaan.annabelle@gmail.com I would be happy to answer any of your questions, looking foward to working with you! You can check my portfolio…
infact this question has popped up before here by other users but was unanswered. https://us.v-cdn.net/5021068/uploads/editor/og/kblbodropv63.jpg i would like to make a polished concrete like this. I have made plenty of interesting tiled patterns, but nothing like this. I have experience laying shapes to attempt (and fail)…
Hi Lately i have been having troubles when painting rocks and tree trunks in Mudbox. I guess it has something to do with my UV mapping, even though i use roadkill UV's stretching feature, and when im done mapping my rock it shows all clear. I have done the same procedure before without all these problems, they just…
Hi guys i'm wondering if anyone knows where i've gone wrong and how I get this bottle to look in unreal how it does in Substance? Substance: Unreal: Unreal Layout: Thanks guys!
PBR Master is a universal material for Unreal Engine that simplifies the setup of PBR materials, using the textures you have available. It provides a ready-made framework for creating complete, customizable materials without manually building a node network. How to set up a custom material using PBR Master: * Go to…
And supposing we start from a basemesh for the anatomy, do you thing it's possible to make all the armor, clothes and weapon in one day ? This particular example feel quite heavy on that part to the beginer that I am...
Hi I'm currently running into a problem I'm confused with. I've been experimenting with the Texturing.xyz workflow, specifically this one - https://texturing.xyz/pages/killer-workflow-using-xyz-and-zwrap - and the base mesh head I downloaded to test with looked to be using multi tiles, so it had two UV sets. I've read that…
Greetings everyone, I have been away a bit on a far journey in the land of JRRT. LOTR. Heya, any input on ideas of color combo's for a skin for the Male Juggernaut model for UT2003/2004? What I am asking is the model is mainly all metal, thus would it look better with blueish light coming down from heaven and light…
hi guys! i`ve got some little problem and i can`t figure out how to fix it... here is for example i made quick test scene... and look what i`ve got after rendering... this happened just few days ago before that everything was fine... don`t know why but in general this happens with flat hardsurfaces and other mechanical…