Hello everyone, Lately I have been focusing on how to effectively train to get a character concept art job and I would like to develop a portfolio that consists of 2d and 3d pieces. I have found that zbrush is extremely powerful for visualizing a complete object and the ability to take it into programs like keyshot and…
For a large part of my time working with normal maps I have either accepted baking errors or fixed them by hand in Photoshop. Now I have decided to finally really dig into the process of baking normal and AO maps using 3DS Max, Zbrush, Xnormal, nDo2 and Photoshop to be displayed in UDK. My main motivation for this is to…
Dear Polycount forum folks, today I got asked by a friend to create some levels for his mobile device game. He creates this in Unity and want's to put it on the app store. He told me we could make some money if it gets downloaden, and he wants me to create the entire levels, including the assets and everything you need to…
EDIT: What version of photoshop do you use? Trying to work on where to focus efforts: http://www.strawpoll.me/12307617 ---------------------------------------------------------------------------------------------------------- Hey guys! long time no post. Finally back here to talk about the next iteration on the idea i had…
Hi! I'd like to ask you about an advice on sculpting models for exporting. I am making models only for still/static images, because I'm very bad at UV's, retopo and baking out. I'm trying to handle the textures and UV's in ZBrush for a few months now, but it just doesn't work - I've spent a lot of time to learn from the…
So.. I'm going to feel like an absolute moron for even posting this, given that I (at least claim to) have a good amount of UDK experience, but it has to be done. It seems like I've forgotten everything worth knowing about Vertex Painting, which is currently frustrating me to no end, and the tutorials that I watched some…
Hi guys me and a team of two other people recently released a game called 'Attack The Horde'. We would really appreciate it if you could take a look at it and tell us what you think. Any Crit would be appreciated either on gameplay or looks. http://itunes.apple.com/us/app/attack-the-horde/id509335792?mt=8 The game was…
Hi, I'm a beginner in 3d rendering, mostly doing it for fun. I am trying to render a megascan asset using redshift in houdini, but no matter how much light or shading configuration i'm trying, I just cannot get it to look 'realistic' (or I may have no idea of what realistic is ) I tried to follow the quixel tutorial to…
Hi Polycount, How can I do that? Glowing effect of a tent at night or similar solution. I have tried (tutorial) glowing objects in Unreal Engine 5 but It looks very bad. Do you have any ideas? Thank you.
Have a look at some substance painter tutorials (This one comes to mind: https://www.artstation.com/learning/courses/owg/substance-painter-pushing-your-texturing-further/). Or even something more foundational. I don't have suggestions offhand. At the moment things are either very bland, or completely noisy. Try to create…