So..
I'm going to feel like an absolute moron for even posting this, given that I (at least claim to) have a good amount of UDK experience, but it has to be done.
It seems like I've forgotten everything worth knowing about Vertex Painting, which is currently frustrating me to no end, and the tutorials that I watched some time ago (and now re-watched) don't seem to help. I'm having an issue with the vertex painting being a little odd-looking - something which I have not actually encountered when I previously used it with almost the same material setup. I thought that if I simply plugged the Vertex Colour into the alpha of the LERP, the blend would be smooth - which was what I wanted, given that I'm trying to create dark patches on a road for use with puddles.
See:
A lot of the beginner-level tutorials (it's ridiculous that I'm having to re-watch material like this) have the painting looking like this in the vertex colour view, but the Lit or Unlit view will display the two LERPed textures blending into each other no problem.
The plane I'm using for this did have 300 tris, and I boosted it to a ridiculous 3,000 just to see if that helped.
Am I missing something here or just being an idiot? I thought smooth transitions were the default in a simple VP material setup, which is why you need more nodes if you want plaster to brick sort of transitions?
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TL;DR: Want to make road wetness & puddles like in the new NFS Most Wanted, but apparently I forgot literally every damn thing about this feature and don't know what I'm doing.
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