Hi!
I'd like to ask you about an advice on sculpting models for exporting.
I am making models only for still/static images, because I'm very bad at UV's, retopo and baking out.
I'm trying to handle the textures and UV's in ZBrush for a few months now, but it just doesn't work - I've spent a lot of time to learn from the various professional tutorials, tutorials on youtube and such.
Let me first explain how do I work in ZBrush:
- starting off with the basic shape, modelling etc.
- dynameshing a few times blocked model to make finer details
- polypainting
- posing the model
- usually dynameshing again for the final details
- making a duplicate with low res (for example 30k) then projecting out the original model (3-6 mln polys)
- (And here begins the problem) creating UV's with the UV Master, when baking polypaint textures are blewn away/ or very messy
I'm trying different methods on UV's, letting the UV Master to do the whole thing or I'm covering sides manually with the "Protect" and "Attract" commands or by polygroups
I have an example here, this is my model from november (Warning, slightly NSFW) -
https://skfb.ly/VQPzI couldn't work out messy baked textures, so I have left it without UV's and maps I also haven't decimated it.
Sometimes to go around with the UV's I'm decimating the model before putting on UV's and textures but it doesn't work out always.
I can use external programs if it's necessarily for a better workflow (i've already tried with Topogun, UVLayout and 3D Coat)
Replies
You need to divide the(already unwrapped) low-poly up to a similar vert count as the high-poly>project the texture onto the low through all the levels>save out the texture>export the low>apply the texture to the low.
I guess that I'm doing just something wrong - not at the correct way
Sorry if my explanations aren't clear enough
Merging multiple layers into one looks awful without using a dynamesh, for example if you're merging character parts
UV's got only one island and looks very messy also there are bugs which I've tried to repaint with the Projection Master but it has failed at the end
I've tried to lay out UV's manually in the 3D Coat but while the model wasn't symmetrical anymore (because it's posed already) I've gave up