Our ideal candidate is a self-motivated, positive, Unreal 4 generalist who can hit the ground running not only making great looking art but also comfortable utilizing Unreal’s powerful “Blueprint” system to make these experiences come to life! This developer will create a wide variety of 3D game content using Maya, import…
Team name: ShadowyTree Project name: Dark Age Brief description: Dark Age is a 3rd person 3d role playing game set in the world of Entaria.It has been in development for a long time(since 2002).Though most of the work is one in the past 2-3 years.The game is currently playable. Target aim: To complete the game.…
Team name: ShadowyTree Project name: Dark Age Brief description: Dark Age is a 3rd person 3d role playing game set in the world of Entaria.It has been in development for a long time(since 2002).Though most of the work is one in the past 2-3 years.The game is currently playable. Target aim: To complete the game.…
Amplify Occlusion offers an efficient way to simulate realistic shadowing around objects, it can even account for light occlusion allowing for non-uniform shadows providing additional depth to scenes. Our solution sets out to offer the best of two worlds, it takes the best out of fast performing SSAO, the accurate and…
Or Momento Mori: Requiem. http://www.playrequiem.com/ Anyways, after taking a break from this game for about a year because this game had many bugs, I finally planned to go back and see how things are. The maps are slightly changed, there are mounts and questlines were fixed. It was amazing!! Until i realized that them…
Hello everybody, I am developing a VR multiplayer First Person Shooter, and I am contacting you because the coder I was working with dropped the project. This is why I am in search of a new programmer who'd like to join the project and help me, firstly, to release a demo of the game (and later bring it to a final,…
Hello everybody, I am developing a VR multiplayer First Person Shooter, and I am contacting you because the coder I was working with dropped the project. This is why I am in search of a new programmer who'd like to join the project and help me, firstly, to release a demo of the game (and later bring it to a final,…
Our project is looking to hire an additional, full time team member. This is a salaried position with health insurance benefits, open to anyone in the US or Canada. Our project is Architect of Ruin, a sword and sorcery colony survival game. The game is funded and has a publisher, but that relationship is not yet announced.…
Each of those collections gives access to bone types that have slightly different attributes, pose bones and edit bones being the most useful (the third seems to be Object-mode bones). You can only access armature.data.edit_bones in Edit mode. You should really try to come up with these algorithms yourself, it's the only…
Looks like you already got standard topology that comes with cone primitives, right? Just hit reconstruct subdivisions to get a little lower. Do a bake test to see how low you can get and still get a good bake from the highest subdivision levels. Really for hair like this you could probably just make a handful of cones…