With no apparent reason my Intuous (old one) pen is going crazy. the further I move it from the tablet - while still in reading range of course - the nuttier it gets. The cursor goes amok and shakes all over the place. I tried messing with settings, changing modes, calling the fire department.. nothing. Unless someone has…
Hey, our team would like to share pre-rendered isometric game sprites, which maybe helpful if you want to do a prototype of zombie shooter game: More info: https://retrostylegames.com/portfolio/free-isometric-sprites-swat-vs-zombies/ Cheers!
Heya I'm working on a project for a client and we need someone able to do a clean retopology on several characters ( between 10 and 20 at the rate of 1 or 2 per month ). I will provide the high-poly for each character, and your job will be to create a low-poly version of it with a topology suitable for animation. There is…
Hey guys. Is it possible to find/create a script that takes unwrapped, randomly rotated UV shells and aligns them in the UV square according to the model's position in 3d space? I can do this by hand by rotating all the UV shells so that if I put a checker map with arrows, they all point/flow in the same direction along…
Despite having more and more intuitive workflows every time I sit down to bake normal maps out for a project, there always seems to be that one thing that just plain doesn't work. At the moment, I'm modeling and assigning vertex normals in Modo, exporting and baking out normal maps from marginally higher poly models in…
I made a fluid animation that is 50 frames long at 24 frames per second and I'm happy with the results. The only problem is that I need this to go at 60 frames per second, and I want the same animation. If I just raise the playback to 60 fps the animation looks totally different. Here's a still from about halfway at 24…
I just got an FX 5700 so I updated max 5.1 to SP1 tp take advantage of the DX9 features. Now, for some reason all meshes are showing up as white. I can assign a material to the mesh and it stsys white. Yes, I've clicked the show in viewport option in the material editor, but still no luck. anyone else here run into this?
so now i have finished this one... it's part of a workpackge i did for friends... it is my first charcter ever made so please don't rip me apart 2 3 4 5 6 camera circle video (429 kb) oh yeah sorry: 2300 polys, one 512x512 plus one 512x512 alphamap for the body. 420 polys and one 256x256 for the gun.
Hi everyone, I decided to make some speedpaints in photoshop just to improve my bad painting skills. It seems that Im unable to give my paintings a finished and clean look because the lines are looking really blurry. Advices are more than welcome, even some links to some good tuts wont be so bad so here's the first one:…