Hey guys. Is it possible to find/create a script that takes unwrapped, randomly rotated UV shells and aligns them in the UV square according to the model's position in 3d space? I can do this by hand by rotating all the UV shells so that if I put a checker map with arrows, they all point/flow in the same direction along the model. Without this, all the arrows would just be pointing in different directions and I can't apply seamless gradients/camouflage to the model. Hope I explained it well.
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Currently, what I do is I Unfold the shells and then manually align them by either using Orient Shells or Orient Shells to Edges. Afterwards, I check the direction by using a checker map with arrows. Maybe there's a more efficient way of doing this?