I'm getting some really odd effects on my normal maps of late in Designer. I'm plugging in height maps generated in designer into the height > normal node and getting some very bitty quantising type effects going on. Any thoughts? have I done something odd in the settings?
Hi, I've started work on a likeness of Peter Falk (Columbo). I'm not great at characters so would like any critiques or advice. Concentrating on getting a decent sculpt for now. Will have to think about texturing and stuff later. I'm nearer a stage where I'm thinking about surface-detailing and making unique features... or…
Hi everyone. First post in a while here. I want to post my glam shots and progress of my TMNT sculpt WIP inspired by a series of paintings by Dave Rapoza. I plan to start designing the body and posting my progress here. Here is a color BPR with a little photoshoppery magic and a matcap BPR to see the sculpt detail. Enjoy!…
Hi there! Would like to share and show my last piece. I was inspired by a Carl Forsberg's work that caught me at first sight. Plus, I took as reference aliens and creatures from Avatar movie and Star Wars. It's been a great exercise to improve my skills in Zbrush and Marvelous Designer especially. It would be cool to know…
Here's something I did at this year's Blizzcon! I have been a huge fan of Diablo II way before getting hired at Blizzard, so I thought this would be a fantastic opportunity to create my own version at Blizzcon =) This sculpt was auctioned at the event for everyone to bid, very exciting! This is also my first sculpt done…
Finally calling this done after picking it up and putting it down a million times. I was hoping to get this done before Halloween but oh well, have a spooky Thanksgiving! :) would love some feedback! Concept Art- https://www.deviantart.com/td-vice/art/Necroblargh-406196400 Full…
My name is Kristoffer. Im training and stuudying to become a concept artist. This is one of the pieces for my personal portfolio that I will be showing to different studios at the end of the year. I will docuument progress, ideas etc here so join me for a laid back sculpting and creature scuulpting thread session.
A quick anatomy and sculpting exercise on Zbrush. Day n half for modeling and another day n half for setup and render. Modeled on Zbrush from a basemesh and rendered on Maxwell Render+some Mentalray. I 've spotted some anatomy flaws after the render:poly117:, but didnt want to invest more time on this piece. Critics and…