Hey everyone, ive bin trying for weeks and weeks, to acomplish something similar in design but to no avail, i cant figure out how its contructed and how they get it to loop here is what im talking about (the roof) If some one could explain to me how they think they did it, that would be swell :)
I've been working on a hydraulic lift cart for class. I haven't started on my texture yet, but here is my finished high and low poly: The long handle in the back does have an unnecessary edge down the middle (it isn't mirrored) but I'd have to rearrange my UVs and I have a deadline looming. <:(
TLDR; everything green will be added someway into the general theme and configure it for readability with the recently posted paragraph above. And it was helpful, i told ya i appreciated the formatting its much better than what i had since i.d.k. how to do all them text tricks and a new set of eyes on it was needed my…
Hi there, I wanted to ask a quick question about perspective. So I'm practicing making basic boxes using perspective, I'm using pencil and paper. My only gripe is how long it takes compared to digital, where you can shift + click to make a line. I want to switch to digital temporarily to learn perspective, is that ok to…
Is this a thing? I swear i was reading an article the other day about this exact topic. I am currently learning fusion 360 and my pipeline is fusion for base modeling Export in MOI3D as FBX Fix the geometry if needed and unwrap in blender bake in marmo texture in substance. The more im getting into CAD the more im…
there was a thread on here a while back (i believe) where someone went over creating a material / shader in UT2k4 for car paint.. anyone happen to have that laying about or remember what the setup was?
I have wanted to bake out a proper normal map for a while now using a combination of floaters and built-in geometry, with no cage tweaks or Photoshop manipulation. Looking around my room I found a Lynx can which seemed to be suitable. Like this: All images are viewport screenshots using GrabViewport. Firstly the high poly:…
Sorry for making a whole new post for this, but I wasn't sure where I should ask it if not here... I'm just working on cleaning up my model before texturing, and just yesterday I heard one of my teachers saying that it is far better to cap a cylinder with parallel quads than to tie them all off to the center, like they are…
Hi, i have 2 questions. How can i preserve brush intensity when changing its size? In the screenshot the strokes have same Z intensity but different Draw size. And how can i use Layer brush with square alpha without having jagged effects? Because when i decrease the focal shift the layer brush looks weird. Thanks in…