I've been working on a
hydraulic lift cart for class. I haven't started on my texture yet, but here is my finished high and low poly:
The long handle in the back
does have an unnecessary edge down the middle (it isn't mirrored) but I'd have to rearrange my UVs and I have a deadline looming. <:(
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It got pretty resource intensive and doubled my filesize... Probably because I gave the initial spheres too many sides. :I
What will you use to bake this? You might want the top table bit on your lowpoly to have a simple bevelled edge. The highpoly is quite rounded and that might not come out in the bake on your low version.
Can't wait to see it textured.
I'm using 3dsmax to bake it as well. I made a normal map earlier that seemed to look alright with unbeveled edges...
...but I messed up some of my smoothing groups on some of my parts (argh!) so I'll try beveling out those edges before I rerender my normal.
(my udk crashed at 2am and i hadn't been saving my package... )
I wasted a lot of time with my UVs and they came out pretty bad in the end. :I
I gave a lot of space to dumb stuff and then all the large important bits got left out. Not to mention the final prop has way too many triangles (5000-ish?) to be practical.
Here's a shrunken down version of my textures.