Hello! I'm new here. Just working on my scene, starting from some concepts. My goal is to create complete scene in 3DS Max and than Hi/Low Poly->Substance Painter->Unreal Engine->Short FlyBy Movie with some animations (sliding dors, terminal screens, maybe robotic arm on a rail handling cable plugs? :) . I'll also create…
Hello, I am a member of Tavern Games, a newly formed self budged company. We are looking for a technical artist that can work within UDK. Job descrition: Knowledge of UDK engine for IOS devices. Help answering technical questions: -how can we add dynamic light/shadows -help optimize levels(what's better between one mesh…
Hi guys, this is my first post so please be gentle I wasted almost a month trying to make this peeling effect but the main problem is that I don't know how to make that chipped edges properly so it does not look too uniform and boring . Tried everything that I could think of and frankly I am spent I am open for any…
Hello everyone, I have a big problem .. I'm doing a test for a company. I need to use 3Dsmax in a real-time renderer. I can take shader from internet (in .fx). I try xoliulshader_1.5 and others like 3pointshader. Generally, I use Unreal Engine for environment scene or Marmoset Toolbag. In 3Dsmax whatever the shader, I have…
Hey all! About a month or so ago I updated my video drivers (Nvidia Geforce GTX 260) and now when I'm working on a model that has textures applied to it, they don't draw properly in the 3D Viewport.... They display fine at close and far zoom, but at mid they get broken up like the pic above. I've tried re-configuring my…
So long story short my "new" laptop sucks and isn't anywhere near good enough for my ambitions of high poly modeling and lots of Zbrush work. Despite it's hardware being about twice or 2.5 times better than my current laptop it still struggles with the same 100k polies in maya, etc. So I'm looking into a desktop dedicated…
Cesar Decal Jr, Film FX Creature Designer, ZBrush Guru and my one time tutor is currently running an event on Facebook where every day this month he creates a real clay sculpt of a monster and posts up photos and a timelapse video with a little discussion (and mugging for the camera) of the process for each sculpt. Now the…
Hi guys. I guess this is my first post here. So, I'm Aurel Manea and lead 3d studio artist for Gameloft studio in Romania and Eastern Europe, but technically I'm more on the technical side of the 3d realm. This is my first attempt of a shader that is no work specific and tries to fill a void that I found in the realtime…
Hello! I thought I'd post my most recent project I've been creating on here so everyone can have a look and give me some feedback. The project was just something to keep me up to date with things and to also help strengthen my modelling skills as I'm more of a FX guy and have been for the past 2-3 years without ever doing…
Hi everyone! This is my first time posting so I'd like to say thank you for all the things you've helped me with so far. This place is awesome. My problem is a simple one but I can't seem to figure it out on my own. I want to display a .dds cube map in realtime in the 3ds max 2011 viewport using an .fx shader. The…