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Max viewport glitch

polycounter lvl 19
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TorQue[MoD] polycounter lvl 19
Hey all!

About a month or so ago I updated my video drivers (Nvidia Geforce GTX 260) and now when I'm working on a model that has textures applied to it, they don't draw properly in the 3D Viewport....

max_view_glitch.jpg

They display fine at close and far zoom, but at mid they get broken up like the pic above.
I've tried re-configuring my display settings a half dozen times but I can't seem to get the glitch to go away. Anyone know how I might fix this?

Also, I was thinking of purchasing a low end workstation card - the Nvidia Quadro FX 580 - in hopes that I might get some better performance over my GTX 260... you guys think it would be a good investment for $200?

Thanks!
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