Hey all!
About a month or so ago I updated my video drivers (Nvidia Geforce GTX 260) and now when I'm working on a model that has textures applied to it, they don't draw properly in the 3D Viewport....

They display fine at close and far zoom, but at mid they get broken up like the pic above.
I've tried re-configuring my display settings a half dozen times but I can't seem to get the glitch to go away. Anyone know how I might fix this?
Also, I was thinking of purchasing a low end workstation card - the Nvidia Quadro FX 580 - in hopes that I might get some better performance over my GTX 260... you guys think it would be a good investment for $200?
Thanks!