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Displaying a cubemap in max viewport

polycounter lvl 11
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transretinal polycounter lvl 11
Hi everyone! This is my first time posting so I'd like to say thank you for all the things you've helped me with so far. This place is awesome.

My problem is a simple one but I can't seem to figure it out on my own.

I want to display a .dds cube map in realtime in the 3ds max 2011 viewport using an .fx shader.
The pre_cubeBackground.fx example that comes with ShaderFx is exactly what I need but it disregards all the geometry and renders the background over everything.

ShaderFx is a great tool but since I couldn't find a very simple way of doing this in it, aka wire up a couple of nodes, I'm kinda stuck until I learn some more about HLSL programming. Which I very plan on doing.

So, any clues please?

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