Hi everyone! This is my first time posting so I'd like to say thank you for all the things you've helped me with so far. This place is awesome.
My problem is a simple one but I can't seem to figure it out on my own.
I want to display a .dds cube map in realtime in the 3ds max 2011 viewport using an .fx shader.
The pre_cubeBackground.fx example that comes with ShaderFx is exactly what I need but it disregards all the geometry and renders the background over everything.
ShaderFx is a great tool but since I couldn't find a very simple way of doing this in it, aka wire up a couple of nodes, I'm kinda stuck until I learn some more about HLSL programming. Which I very plan on doing.
So, any clues please?
Replies
http://www.3pointstudios.com/3pointshader_about.shtml
Both of those shaders are the main two used a lot around here.
But I thought this effect should be achieved more efficiently using a much simpler shader, right?