Hi guys. I guess this is my first post here.
So, I'm Aurel Manea and lead 3d studio artist for Gameloft studio in Romania and Eastern Europe, but technically I'm more on the technical side of the 3d realm.
This is my first attempt of a shader that is no work specific and tries to fill a void that I found in the realtime shader world for 3d max.
That is a shader that is the equivalent of Xoliul for prebaked lightmap based scenes.
Why ? Because I found that the result while rendering with v-ray are much better than any global illumination engine for Unreal or Unity.
It is made with shader FX as I don't have enough knowledge or pacience for something this much
You can find out more and download it along with a sample scene from my website:http://www.aurelm.com/envo/