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Problem in 3Dsmax (shader and normal)

polycounter lvl 7
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Ganon polycounter lvl 7
Hello everyone, I have a big problem .. I'm doing a test for a company.
I need to use 3Dsmax in a real-time renderer. I can take shader from internet (in .fx).
I try xoliulshader_1.5 and others like 3pointshader. Generally, I use Unreal Engine for environment scene or Marmoset Toolbag.

In 3Dsmax whatever the shader, I have always the same result: dark oversaturated and degraded cut with an axe*.. It's just desgusting. You can compare with a render using Marmoset.

Secondly, when I put the normal map in 3Dsmax, I have strange result where I mirror the UV ... Result that I never on Unreal or Marmoset.. WHY? :(((

What can I do? I feel helpless ..


Render in Marmoset of love :
03.JPG

Render in 3Dsmax without normalmap :
01.JPG

Render in 3Dsmax with normalmap :
02.JPG

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