Hello everyone, I have a big problem .. I'm doing a test for a company.
I need to use 3Dsmax in a real-time renderer. I can take shader from internet (in .fx).
I try xoliulshader_1.5 and others like 3pointshader. Generally, I use Unreal Engine for environment scene or Marmoset Toolbag.
In 3Dsmax whatever the shader, I have always the same result: dark oversaturated and degraded cut with an axe*.. It's just desgusting. You can compare with a render using Marmoset.
Secondly, when I put the normal map in 3Dsmax, I have strange result where I mirror the UV ... Result that I never on Unreal or Marmoset.. WHY?
((
What can I do? I feel helpless ..
Render in Marmoset of love :
Render in 3Dsmax without normalmap :
Render in 3Dsmax with normalmap :
Replies
A mate tried at home with 3Dsmax2010 and it's working really good. Now, I download an hotfixe for 2011. If it's not working, I'll have to find Max2010 !
I am reassured
I tried to uncheck the gamma/lut correction but I never restart with this parameter ...
Just thank you ....