Hello! A bit about me: I'm an aspiring 3D Artist. I have mostly focused on environments for games, and I have been looking for the time and motivation to work on characters (from design, to fully textured). Due to my qualifications, I also have experience in animation and also sound design to an extent. Since I am still…
Hello all, I have been working on this character and am looking for some feedback and critique. The character is called 'The Beekeeper'. I have had the idea for a while and came about when using the 'swarm' plasmid in the first Bioshock. The Beekeeper uses the bees as his weapons but is not immune to their stings, hence…
Greetings. This is the final submissions thread, please read the entry rules below carefully: This thread will lock at midnight December the 27th. (week long extension) Any additional chatter will be deleted without warning. You must have a development thread to enter the challenge finals. Entry Procedure: Name: (your…
Hello folks, To try and keep a short back-story... I'm currently adapting to the opengl matrix palette extension (OpenGL ES 1.1 for Android) and working on "rigging" my model for animations. I'm not going for a particularly complex rig, hopefully having influence from only two "bones" per vertex, but I may go 3 if…
Hello, My name is Amit Chippa. I’m a freelance multi-disciplinary '3D Visualization Artist' from India who’s delivered creative and engaging CGI solutions across automotive, product and architecture sectors. I have over 5 years of experience working in various branches of CGI field such as Game Development, Industrial…
After watching Jesse Moody's work with Sculpey detailed in pimping and previews recently, I thought I might try it out for myself. I've read a little bit about the different varieties of clay and techniques for working with it, but I'd be interested to hear from people who have worked with the stuff. Looking at the Sculpey…
Hi guys, I've done an extensive google search but can't anything to help with my problem, hopefully the smart people here can help. I have a mesh with some hair cards, and I'd like to get the normals from the body to be projected onto the hair cards, much like this youtube video shows:…
Recently I got the chance to work on a vehicle to show off some of the cool stuff were doing at Marmoset, naturally I went with a FLCL inspired Vespa SS 180. If you caught us at the GDC Polycount meetup, this is the model from the Skyshop and Toolbag 2 demos that we were showing off. Fancy Modo renders of the highpoly:…
UpUpStart is hiring a Concept Artist to help create the style for a Mobile 3D side-scroller. This is a freelance position where we are looking for a few pieces done. If things work out it could lead into a full time position or an extension of contract. Our team is run by game industry vets from Activision and Neversoft…