Hello everyone, My name is Neil Sangani. Mistry10 has been telling me to join Polycount and start posting for a while now, so I followed his advice! I have created this thread so that I can continue to post my work and get some critiques. I am a graduate from Humber College, and I am currently building my portfolio to land…
Hi everyone, here's an environment I've been working on for the past 2 weeks or so, it's a bar located in one of those run-down/poor districts in the future. I decided to make this scene to get more familiar with unreal and work on improving my modeling and texturing skills overall. I'll be posting more updates as I…
I know this is something simple, but I'm having troubles. I'm trying to unwrap this tapered/slightly-stylized building piece so I can apply a tile-able brick texture. The texture tiles straightly on one side but bends away on the other side. I need the two building faces to be seamless because bricks continue to the other…
so i try exporting my model from mudbox to 3ds max to get rid of a few faces but then when i update the scene to mudbox the size of the model becomes massive. it also always says "The source model does not appear to overlap the target model. For best results they should align as closely as possible in the scene. Continue?"…
Here's a selection of 2d art I did back at Castaway. These images were illustrations for in game cards. While in production, I would make about three a day, concept to finish. Speed was the primary objective here as I was the only artist making these and there was conceivably hundreds to do had the project continued. I…
I am making a small scene, loosely based on these concepts by an unknown artist from my "cool shit" folder. I plan on switching out the center piece. Plans Current Gen Texturing Better UV space usage layout. Impove my texturing/materials. Continue importing into UDK. Import a small animation into UDK. Particles! Uninstall…
I've been working on a project for 3d model's steampunk new history competition (located here if your interested in it https://3dmodels.org/steampunk-new-history/ ) I decided to go with a steampunk batmobile, located in a Victorian Gotham. I've been working on it the last month or so for a few hours every night. Here's a…
hi Made a gif of what i believe might need fixing, so slow down, cowboy :astonished: If you disagree you can continue with what you are doing. Feeling a bit burnt on helping others so hopefully you excuse any real anatomy errors in my draw over, all. Good luck nice looking character. edit: if anyone else wants to come…
This stuff is important so I'm pleased it's popped up here A couple of things... I read through pretty quick so not sure if I missed them but links to the papers you cite rather than just the people would be nice. Also, if you're planning to continue with these essays have you considered a case study where you analyse a…
Sooo guys I fixed it! I had to adjust the body in the middle of the floor grid and it worked like a charm! I continued forward. so far I got this. I have trouble detailing the eyes though :/ I studied sculpture, but in here it's harder to make them the way I want them to be I'm also showing you my 2d (unfinished) art on…