I know this is something simple, but I'm having troubles.
I'm trying to unwrap this tapered/slightly-stylized building piece so I can apply a tile-able brick texture. The texture tiles straightly on one side but bends away on the other side. I need the two building faces to be seamless because bricks continue to the other face of a building. Here's a picture of the divergence.
If I make it completely straight, it causes distortions, which don't look good on brick walls....Thanks guys!
Replies
:poly124: Am i right?
@macoll: I just tried that but it's giving basically the same result. The bricks are straight on one side but they are rotated by around 10 degrees on the other side.
#JadeEyePanda Yes I'm planning on utilizing tiling textures but they would look strange if the UVs don't match