Hello~ I'm an animator/artist nearing the end of my animation degree(gulp). Below is a collection of some of my works. My primary skill lies in both expressive and realistic animation, though I am also profficient in the tasks of hi/lo modeling, concept art, character rigging and texturing. My programs of choice are Maya…
Hey guys, I am currently trying to render out some camera animations within a trial version of 3dsmax 2013 edition. However the guy who set up the scene I think used vray cameras and possible max 2012 and the scene doesnt show up properly for me... like at all. So I downloaded the trial for vray which it says it works with…
Does anyone have any suggestions about how to achieve a tiling mesh based on a sculpt where the model has undercuts and overhangs? Basically, I am looking to do tiling cliff faces and cave walls with surfaces much more intricate than what you could represent in a heightmap. I am also looking to be able to sculpt freely and…
Hi everyone! I´m sharing my latest project I have been working on in Unreal Engine 4. I created this based on lots of reference of streets and alleys of tokyo, like these: Mostly everything is modelled and textured by me, although I did use some assets from the UE4 marketplace like base metal materials and small meshes to…
http://steamcommunity.com/sharedfiles/filedetails/?id=132704586&searchtext= Its up! Finally got the bugger done and working in game. I needed some animation polish and Mop helped out. Big thanks to Thiago for all the import/setup help! Because I am stubborn and wanted to do the whole animation/model/export thing from…
hi there so I work with 3D since Semptember '12 so i'm a beginner. I think i use this thread also to show my future work. here is my second "bigger" Project: A Lamborghini Aventator: 3.961 Polys / 7.880 Tris / 4.279 Verts I think I can make the carbon-effect smaler and remap the entire Car. At the moment I use a 4k map…
Hello, I currently working on maya for doing my modeling. But this is a school project, I need to do a render in Max with material correctly set up. I use the fbx for exporting all my object with their materials. I get two problems : Problem 1 : Inverted normals/faces I have a wall which are invisible in max, but visible…
Hi Guys ! :) So, i'm a game student in a art school in Paris. I love to see 3Dart on this forum, and I finally decide to make my own thread. I'm actually on 3 projects at a same time, the first one is about the game i have to make with my team for school, and the 2 others are more professionnal. This sketchbook will be…
Long time lurker (admirer, mostly), first time poster. I was wondering, a common trend in game environments nowadays seems to be to "encase" steeper slopes and areas of a landscape in blobby rock-mesh with some occasion outcroppings and spires Epic Citadel, for example: I was wondering what the best workflow/application…
Operation "New home", an international mission to find a suitable planet to save humanity, has been a disaster. Captain Williams has lost all his crew after their spaceship crashed on this inhospitable planet or being eaten by the different creatures lurking around After losing hope of being rescued, Captain Williams took…