Hey guys, I'm going to be doing some isometric art for an upcoming project and I've decided to layout my architecture in Maya first, then export the edges to vector lines in illustrator - only problem is I can't get truly straight vector lines when I export! My model is basically a primitive cube yet the vector plugin is…
Hi guys, I'm getting this problem when I export a mesh from max 2010 into mudbox 2012. What happens is although it seems fine at first, when I apply any texture to the object it seems to try and re-draw some faces as though they're welded to some other random verts on the mesh. I'm assuming this is an issue with the UVs…
LATEST UPDATE: After looking at it today with fresh eyes I kinda felt that most of the colors were pretty dull and.. boring. So I made some changes to that, also added a lot of finer details and replaced a bunch of ddo presets with my own scratches etc. Would be awesome with some feedback if I did the right thing :)…
Hello Polycounters ! This is a map located in a foundry / steel factory and here are few trivial things about the map that might interrest you : - All the lights are baked - I'm using the new post processing stack of Unity with some "heavy" color grading. - At the moment it shows 100k triangles on camera with 60 drawcalls…
Starting one last project before I finish up my portfolio and start applying for jobs. The project is inspired by this video. Its all modular and I have a lot of other variations to uv and get into udk, there's going to be 3 different tunnel types, everything is pretty basic planes and cylinders with seams in bad places,…
In the coming days I will model a wooden Maori knife lined with broadnose and tiger shark teeth. This weapon is meant as a portfolio piece as part of a Maori series I am starting today. The workflow I intend to follow is: Model in Maya -> UV Layout -> Substance Painter -> Unreal 4 The awesome reference images were taken…
I am talking a cinematic storyboard class in Eagle Rock, CA. The instructor is a very nice and informative gentleman. Yesterday was the third week out of five-week class. Warren, the instructor, had to take three week off since he was on location scouting with...some very famous actor. I was very busy with my family retail…
Hello everyone. It's very weird. I have a problem exporting my maps in SP2. My high poly mesh: My low poly mesh: Bakes are very good as always in SP2. My low poly mesh with baked normal map applied in SP2 viewer: However, when i export the maps, they are distorted. Tried in Maya and Marmoset Toolbag. I can't figure out…
Hey guys, I finally just picked up a 360 and was playing tales of vesperia. I think I'd like to investigate toonshading and environments next as my next 3d learning experience. Also I'm looking at a more stylized toonish shading like in valkyria chronicles for ps3. A few questions though.... Aside from illustrate and ink n…
Hi there! I got a Problem with all Big Textures, downloaded from cgtextures! I gonna scale them down to fit my UV Isle, but then they´re becoming soft. nothing left of the sharp hi res look :( What im doin wrong? My workflow is like this: 1. Open Photoshop with my UV Diffuse Layout 2. Open HiRes Texture 3. Select the right…