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Substance Painter 2.0 distorted exported normal map.

terentiy
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terentiy null
Hello everyone.
It's very weird. I have a problem exporting my maps in SP2. 
My high poly mesh:

My low poly mesh:

Bakes are very good as always in SP2. My low poly mesh with baked normal map applied in SP2 viewer:

However, when i export the maps, they are distorted. Tried in Maya and Marmoset Toolbag.

I can't figure out what it is. Swiping through the channels in SP2 i found this in the height channel:

 Is this something to do with the Height channel? How do i fix it?. Tried different UV layout for the low poly. Get distorted anyways. In Maya transfer maps the normal map is baked perfectly.
Thanks you for your help guys.

Replies

  • Jerc
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    Jerc interpolator
    Make sure you triangulate your mesh when you export it to Painter and to other engines. If you don't, there is a chance Painter will not triangulate it the same way as Toolbag and Maya for example and you will see these distortions.
  • terentiy
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    terentiy null
    Jerc said:
    Make sure you triangulate your mesh when you export it to Painter and to other engines. If you don't, there is a chance Painter will not triangulate it the same way as Toolbag and Maya for example and you will see these distortions.
    Thank dude! It works! I was very frustrated! Made my day)
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