Hello Polycount! This is some of the work I have been working on for Ink Studio's CryMono Demonstration game (which is intended to show off the power and flexibility of CryMono). The game itself is top down multiplayer tank shooter. Thought it was probably time to stop spamming up P&P and give it it's own thread!…
Hey everyone, I thought it would be good for me to share some of my kismet scripting and general UDK tech art. For full details on my scripts you can check out www.hatchiedesign.com and feel free to ask if you have any questions. A direct link to my kismet documentation http://hatchiedesign.com/?page_id=952 Moving Objects…
I was given a modelling assignment to redesign a fighter character and I chose Link from Legend of Zelda as he appears in the Super Smash Brothers series. I decided to restyle him as older, more muscular and in a samurai style outfit, as you can see in the concept below. I created the model in 3ds Max, with the body and…
Hello, thanks for reading :) I am having odd issues with normal casting, I have done it before and I am confused about why things are looking so weird now... I was working on a weapon and when I started Normal Mapping I ran into artifacts in Maya...When I used existing HP geo to create some of my Low Poly items, It worked…
I'm creating an Overwatch parody and need one shot, that has a 3D, rotating gun. The model should be based on Mccree's pistol. I just need the gun well lit and rendered, with minimal background. I don't mind if the gun is made from scratch or sourced from an existing model, whichever is the best for a balance of…
Hey guys Been forever since i last pimped anything so figured maybe i should ,but anyway I was wondering if you could give me some C&C on these 3 items of intrest. Fn-FAL assault rifle I modeled/textured for my folio/demo reel.It has a diffrent feel to it than my normal work goes I think,much more of a rugged style,which…
LATEST IMAGES: More images/info/updates on last post... __________________________________________________________________________________ Hey guys and girls, This is my first real post. I am a 3d generalist and want to make the transition to an environment artist. I have been doing some tutorials and reading through tons…
Hey polycounters, We're an indie game development company working on "The Final Stand" but previously called "The Survival Games." We've been working on the game more than a year and very close from release on Steam, we've been successfully greenlit and looking forward to start selling the pre-alpha for it soon and we're…
Hello polycount. My name is chris.c or PoTaTo!!!. A friend and I have recently started to create dots 2 items. I have drawn the concepts and do the painting. He is a 3d max moddeler. However neither one of us is a sculpter or mudbox/zbrush pro. I am seeking a tutor or mentor for roughly 3-4 sessions probably an hour each.…
Hey everyone! It's been a while since I've posted my stuff on here. I've been in a bit of a slump so I'm hoping to get a lot of feedback that'll help push my skills further. I've decided to take on re-creating all of beach city from Steven Universe. I'll be throwing everything in UE4 to render. I'm hoping to even get a…