Hey, This is my attempt at making Akuma from Street Fighter as he currently isn't in SFV. I'm still working on it but thought I'd show my progress and hopefully get some feedback on it. This is my first attempt at polypainting in ZBrush and i'm not entirely sure how to paint skin, so any tips in that area would be much…
We (Ironbelly Studios) are working on some cool new weapon packs and we'd love some feedback on the products as we're toiling away. We start our models with a rough shape outline and define all the key moving parts of the weapon, which will become separate meshes. Here's the first two steps of the process! As we refine the…
Some of the WIP screenshots over time: Getting the scale right in maya. 1 unit equals 5cm so the chair was roughly 180cm high and 60cm wide. I used 5cm units since maya places pivots in the center of newly created objects, and when grid snapping to the grid line it makes it a little easier to enlarge to even chunks of…
Work In Progress shots of my new environment. This one is gonna be a lot of work but I've fun working on it so far and I can't wait to make more progress. Any feedback is appreciated as I go through this. My biggest problem I'm having right now is lighting, I've always struggled with it and struggling to even learn…
Hi, This is my first character that I have created using Zbrush and Marvelous Designer. I'm still learning the ropes in terms of both the technical aspects and anatomy. I started working in Marvelous yesterday and was having trouble finding good documentation on the Zbrush/MD workflow. If you have any tips on the subject I…
The concept of this weapon is that it in its normal mode, it functions as a normal heavy pistol. Then when it transforms, it becomes a sort of electrified whip with a claw at the end. My rough sketches of the concept: So far here is the hipoly: Currently making the lowpoly version, so if anyone got any feedback on the…
hey folks, this is my first post here on PolyCount. I've carefully reviewed other posts like this and determined after refilling my box of kleenexes in preparation of the rivers of tears, I'm ready. Tell me what you think and how I can improve. I'm hoping to make a 3D model out of it, and finally make something worth…
Hey polycount, this is a character I've been working on for a friend's game. I could use some advice on how to improve him. I made a base mesh in Softimage 2011, exported that to Sculptris to make the hi-poly, then painted in mudbox and photoshop. I'm mainly interested on improving the edges of his vest which doesn't look…
Hello, Decided to try and figure out how to do stylized textures and have quickly come to the realization that i do not completely understand the subtleties involved in this and that I am in need of some assistance in understanding this form of texturing. I have been trying to follow this tutorial I found on the polycount…
Hey guys! I'm currently working on a model that's hopefully going to end up tribal in some way, I have an initial concept but whilst modelling I've been flipping the idea in all sorts of different ways. She was initially going to be a stereotypical huntress type, but now I'm thinking of a more modern day tribal huntress -…