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WIP Female in power armor. C&C Please!

polycounter lvl 6
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AirmanEpic polycounter lvl 6
hey folks, this is my first post here on PolyCount. I've carefully reviewed other posts like this and determined after refilling my box of kleenexes in preparation of the rivers of tears, I'm ready. Tell me what you think and how I can improve. I'm hoping to make a 3D model out of it, and finally make something worth showing off in zbrush.

Anyway, without further ado,
hqYBad2.png

here's some of my inspiration:
92914_ENODMI.png
s4shyv2.jpg


Thanks for the tips in advance!

Replies

  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    If this helps at all, you don't have to add depth to EVERYTHING when you block in pieces of a model.

    It is entirely acceptable to just build up a series of planes (bent as necessary) to block in your forms. A lot of artists use this method to deal with complex geometries where there's a ton of little meshes they need to make for a sculpt, etc.
  • Deathstick
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    Deathstick polycounter lvl 7
    I know it's probably still early, but keep in mind that "power armor" usually would be powered because the armor would be so god-damn heavy that it would be impossible to move in it without servos supporting the person's movement, so I'm not sure if that is necessarily the right wording for it, especially when looking at the concepts. I usually think Robocop, Starcraft Marines/Medics, or Fallout Brotherhood of Steel when thinking about powerarmor.

    Unless you're going for the modern, sleeker version of power armor which I think is more in line with the concepts you're drawing from. In that case, the generic term "exo-suit" might more applicable, like the armor from Crysis or the new redesign of robocop.

    Also:
    [ame="http://www.youtube.com/watch?v=ViL4bAUGuGY"]Raytheon Sarcos - 2nd Generation Exoskeleton Suit (XOS 2) [480p] - YouTube[/ame] if your bored and want to look at current tech being developed to get an idea of functionality in contemporary times.
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