The client had some high poly, high concept stores made in maya and max and rendered in vray with raytracing and all those bells n whistles. They thought they could just transfer it to unity and everything would work. This is the low poly versions I did of those concept environments within unity. Most light were only used…
Having issues getting materials to render properly in Unity, would anyone have any tips? Ive read 1.8 doesn't export properly, but the pixel values in the gloss / spec seem close enough to at least get close to the materials in 3do. Everything is very rough (lacks spec / gloss) in Unity, as if its not receiving reflections…
Hey I decided to try out Unity 5, since the update seemed really awesome - and a little test scene with all the lovely GI and no shortage of realtime shadow casting was nice. Now I'm trying to get a glossy wood floor (textures WIP - the smoothness is just ramped up near maximum) and the reflections certainly aren't what I…
Hi I'm having som problem making this rigg to work in Unity. In Maya I just use IKs to make the hydraulic looking cylinders move into each other when the arm elbow rotates from its joint. But it won't work in Unity. I downloaded Dozer's Inverse Kinematic but I just can't make it work. It says something like; can't add…
Pretty handy set of mobile optimized vehicles for Unity. Also comes with complete vehicle physics integration for Unity 5. Perfect for traffic games, racing games, city building games and racing games. http://igg.me/at/dailydriverpack/x/2305754
Hi! Any ideas why my normal map appears pixelated in Unity? The texture import settings are default. I tried both 4K and 8K resolutions. These are the model import settings. I tried tweaking normals and tangents settings but it didn't help. Also i tried switching between different shaders in Unity but it didn't work…
If you have cool stuff to share about unity just create a thread or if its tool related post it in the what are you working on Technical Aartist thread. Mods usually pick up cool stuff and add it to the wiki. Speaking of Wiki some of Keens stuff could be added there like his shader editor. I might release this year some…
COMPANY AND THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete…
COMPANY AND THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete…
COMPANY AND THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete…