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Unity normal map issue

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Hi!

Any ideas why my normal map appears pixelated in Unity?


The texture import settings are default. I tried both 4K and 8K resolutions.



These are the model import settings. I tried tweaking normals and tangents settings but it didn't help.



Also i tried switching between different shaders in Unity but it didn't work either.

I used Substance Painter for texturing and 3ds Max for modeling.

These are my export settings from 3ds Max.



The result in Painter looks OK. I tried different export settings but again it didn't help.


If anyone has any ideas, they would be greatly appreciated.

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