Hi!
Any ideas why my normal map appears pixelated in Unity?
![Image: https://us.v-cdn.net/5021068/uploads/editor/o5/m09mr9k5fmdg.jpg](https://us.v-cdn.net/5021068/uploads/editor/o5/m09mr9k5fmdg.jpg)
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The texture import settings are default. I tried both 4K and 8K resolutions.
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![Image: https://us.v-cdn.net/5021068/uploads/editor/lz/28vjdafqzq2v.jpg](https://us.v-cdn.net/5021068/uploads/editor/lz/28vjdafqzq2v.jpg)
These are the model import settings. I tried tweaking normals and tangents settings but it didn't help.
![Image: https://us.v-cdn.net/5021068/uploads/editor/ug/wf281mn180ml.jpg](https://us.v-cdn.net/5021068/uploads/editor/ug/wf281mn180ml.jpg)
Also i tried switching between different shaders in Unity but it didn't work either.
I used Substance Painter for texturing and 3ds Max for modeling.
These are my export settings from 3ds Max.
![Image: https://us.v-cdn.net/5021068/uploads/editor/rn/8a0iafk43mcc.jpg](https://us.v-cdn.net/5021068/uploads/editor/rn/8a0iafk43mcc.jpg)
The result in Painter looks OK. I tried different export settings but again it didn't help.
![Image: https://us.v-cdn.net/5021068/uploads/editor/hx/hbfdulm2z3ow.jpg](https://us.v-cdn.net/5021068/uploads/editor/hx/hbfdulm2z3ow.jpg)
If anyone has any ideas, they would be greatly appreciated.
Replies
I guess it's the compression. For most use cases it's not noticable for ingame viewing conditions. But if it's some hero asset you might want to use higher resolution and/or higher bitrate and/or less compressed normal maps.