Having issues getting materials to render properly in Unity, would anyone have any tips?
Ive read 1.8 doesn't export properly, but the pixel values in the gloss / spec seem close enough to at least get close to the materials in 3do. Everything is very rough (lacks spec / gloss) in Unity, as if its not receiving reflections from the reflection probe but it is in the scene.
Ive tried both the spec/gloss, and metalness work flow.
Replies
[ame]https://www.youtube.com/watch?v=gR3r7Xmhmlk&index=21&list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx[/ame]
This is the complete Unity Workflow
https://www.youtube.com/playlist?list=PLB0wXHrWAmCzqcfl3LoUlfMhXN1t4movC