Hi
I'm having som problem making this rigg to work in Unity. In Maya I just use IKs to make the hydraulic looking cylinders move into each other when the arm elbow rotates from its joint. But it won't work in Unity. I downloaded Dozer's Inverse Kinematic but I just can't make it work. It says something like;
can't add script component. Make sure there are no compiling errors... Also I don't know very much scripting at all.
I've been experimenting with som joints and rigidbody components. But it all went banans!
I really want this to work because it's for my internship for a very important job
The problem can be discribed with this picture:
http://cargocollective.com/albertakesson/ISSUE
Replies
I exported it in .fbx as usually. Though IK-solvers don't tend to cling with it. It never does because inverse kinematics are handled differnt in several applications. I assumed there would be some kind of solution within Unity. Yet is has not come to me...
Technical talk is here:
http://www.polycount.com/forum/forumdisplay.php?f=43