Hey
I decided to try out Unity 5, since the update seemed really awesome - and a little test scene with all the lovely GI and no shortage of realtime shadow casting was nice.
Now I'm trying to get a glossy wood floor (textures WIP - the smoothness is just ramped up near maximum) and the reflections certainly aren't what I was expecting - but I've seen some Unity scenes with pretty perfect-looking reflections on glossy surfaces.
Am I doing anything wrong/stupidly here?
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