Hello, please bare with me as I am a noob at UDK. I was under the impression that you don't need a light map in order to have dynamic shadows. When I select the light - I see a shadow but when Unselect it I lose the shadow - When I build lights the shadow gets less dark and yet only visible if I have the light selected I…
MoP- there is an extra cost, not from lighting the environment, but from lighting players and props, if you want them to sit propperly you need to store lighting info into a light grid, or spherical harmonic or something else. at the cheapest in memory but at the cost of draw a fuck load of bounce lights
So I'll give some basic info : Game : Dungeon Defenders UDK Version : 2010 build (March?) Issue: Below in the two screen shots you'll see the problem. In the game it is creating shadows where ever the camera or the player looks, but only nearby. At a distance it doesn't create this weird artifacting that is going on. So…
Hi! We're starting pre-production on a game at my company and I'm gathering some reference for attractive character lighting solutions. I have to say Mario Galaxy's soft diffused look with that bounced rim light was very appealing and would suit our game well, but I am interested in any standout lighting that has been…
Hey geniuses! I'm using Maya 2011. I'm trying to figure out how to have a mesh with a 512x512 color map with vertex lighting info over the top of it. Does that make sense? So, I want the color map to come through clearly but have the lighting info be baked into the vertices. I thought the pre-lighting option would be the…
I believe that pre Maya 2009 Mental Ray might be using its own centric approach to light linking still. It has been awhile but I remember that it used numbers in the light linking to specify how it was linked. If you look under the mental ray tab in the light there should be a light linking parameter that should have a a…
Hi guys, I am trying to get a fast and easy SSS for a white flower. I am using the Misss Fast Skin shader. However I am finding light issues when rendering the scene. I am using the Gnomon Workshop's Day Light Rig with no configuration. The problem is that it seems that it is just happening with the light rig because when…
I am currently having this issue where the lighting leaks at the edges of the BSP meshes. It is only happening while using the movable directional light. When I bake the lighting using the static lighting it works well. Here is the image: Anyone knows what might be causing the issue? EDIT: I think I got it. It is GI…
Hey y'all! I'm having some difficulties with the directional light, and I'd appreciate any help. The first issue I'm having is that only one directional light can be active at a time. If I enable any other ones, the first one is immediately overridden. Is there a way to have two directional lights? I'm using Unity…
Hi! I posted this question in Technical Talk as well, but thought I'd up the odds of responses by dropping it in here too. We're starting pre-production on a game at my company and I'm gathering some reference for attractive character lighting solutions. I have to say Mario Galaxy's soft, diffused look with that bounced…