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Why does the lighting leak here?

polycounter lvl 11
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cromadbomber polycounter lvl 11
I am currently having this issue where the lighting leaks at the edges of the BSP meshes. It is only happening while using the movable directional light. When I bake the lighting using the static lighting it works well.

Here is the image:
xF5Ywtt.png

Anyone knows what might be causing the issue?

EDIT: I think I got it. It is GI problem.
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