Well, for character animation usually you don't have the same kind of strict limits as you have for environment art, so it's a different issue in many ways. For environments, usually you have to pay close attention to reusing assets and materials/textures as much as possible, so you don't blow the memory budget or kill…
Hi everyone, I’m trying to recreate this kind of anime coloring/shading style from One Piece (image attached). What I’m specifically trying to achieve: * Strong cel shading with soft transitions in some areas (like the face and hair) * Intense glow/red eye effect * Clean but dynamic highlights in hair (not overly…
Ok renders: just for fun lol Neck: not attached in the render cause I wasn't that far in into the model, I just rendered it to mess around (head is attached now lol) Tail: not sure what this model is, spider or a slither (sp) I believe is called? Anyways I think the 4 legs and that tail in combination with the body and…
I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…
Hey guys! I'm trying to find a sphere .obj that is made up of triangles, or a Geodesic (sp?) dome. I tried making one in maya, by just creating a sphere and then triangulating it, but that only divided the quads into tris, not exactly what I would like. http://www.turbosquid.com/3d-models/geodesic-domes-obj/656275 Does…
Student following Media Design specialized in 3D Artwork and Game Design, looking for collaborative work opportunities to build up my portfolio and skills. I have experience in Autodesk Maya, Adobe Illustrator, Photoshop, Substance Painter and Clip Studio Paint. FULL PORTFOLIO: https://cara.app/scvoid/portfolio/all…
Even if we can't write "Star Trek" doesn't mean everybody doesn't know it is. While it's not called Star Trek, the elements are there. Even if the phaser doesn't look like the phaser in movie, it's still a phaser. Even if it's not called Star Trek, it's the same universe. I heard many people still calling this mod EF3. :/…
Hello, I represent a team called R.I.P. Entertainment. We are currently working on our first project together as a team called Dark Revelations. Dark Revelations is an advanced Quake 3 engine total conversion using a highly modified Quake 3 engine based off of the Xreal conversion. The game will be a full single player…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
Great progress! You need a reflective environment to properly fine-tune the specularity of the plastics and the glass. Roughness separation will go a long way in making this feel juicy!