request: modeler/animator soft: 3DSmax or Maya (preference for 3DS) mod engine: ut2k4 game type: stealth-action Hi everyboy, I'm a member of a french mod team. We're in a game design school named Supinfogame and we're going to develop a project in the following six months with UT2k4. A good friend of mine who was in this…
Hello all, I am a video game designer working on a Japanese title powered by Unreal Engine 4 with anime-styled graphics. The game model is based off of the concept art below. We need someone who: - is experienced with Zbrush - develops 3D anime styled models - is experienced with substance painter for texturing -…
Hi Louise, I am a 3D Animator looking for professional experience in the field. Your game really caught my interest and Im eager to contribute. All I ask is that I get where I worked in to put in my showreel, which Im currently upgrading and re-doing. Please find it here : https://vimeo.com/901311345?share=copy or in…
I was wondering if anyone might be able to give me some pointers. I'm rigging an ethernet crimping tool which has a latch that drops and a lever that forms a ratchet to keep it closed. I have both close and open animations manually keyed, which looks pretty good, but I'm struggling to figure out how I can drive both from…
I've been working in both Max and Maya for years, and I try to be objective about both software packages. But one of the things that keeps bugging me about 3ds max is - working with references. No matter what I do, it feels like Maya's Referencing system is much more stable and reliable and more useful, compared to 3ds…
Recruiting on behalf of my personal friends at Gamebreaking Studios The post is not officially posted yet, so this was all told to me over FB Messenger Email me with your reel/portfolio if interested: b.choi117@gmail Subject line MUST include "Gamebreaking Studios" or else I will filter it out. DESCRIPTION: Sole Artist on…
Hello, (Ive decided to re-post this ad instead of just updating it. Hope theres no problem with that) My name is António. Im a 24 y/o Game Designer from Portugal and I come on behalf of NOEX, a small and young video game cooperative. We at NOEX are all about working with a dynamic team, focused on making great games…
Hello, We're looking to expand our team with a Character Animator. Please take a look below, and let me know if you have any questions. - Shawn (shawn@nicheworldscult.com / aLovingRobot#3750) The role: You can find the job description on our website: Character Animator (3D) The game: Who are we? We're a small indie team…
Hello people of polycount, i'm working on my Major Project for my Bachelors Degree right now. My goal is to create a 3D animated short film with focus especially on the animation. I want to use this piece for my portfolio to show future recruiters that i want to be an animation guy. The only problem is: i'm not very good…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…