Hi guys, I'm trying to export this entire scene out of Marmoset so I can open it unreal and get some badly needed environment fog. I'm unable to find any options for environment fog in marmoset. So I was wondering if there is some way to export the whole scene out as an FBX or something, I know I would lose shaders and…
Hi Im currently part of a dev team working on a game of thrones mod for the game mount and blade bannerlord. I am unable to pay for a 3D artist and I’m looking for someone who would be willing to assist and make models and/ or textures for the models I’ve already created. I have edit and retextured some models myself and…
So i am using MatFX Water Drops and a blood smart material(link below to it) but am unable to change the the color of the water drops so i want to know if it would be possible to link the MatFX to the blood smart material with an anchor point so the water drops are now blood? Blood Smart Material…
I have modeled a low poly robe in zbrush with uvs and thickness and then I created a nanomesh weave texture on a copy of the robe. I would like to retain the details from the nanomesh robe in the low poly but I am stuck. The nanomesh geometry is 10 million polygons and if I try to zremesh it, the software creates some sort…
Hey guys, I'm in the unwrapping phase of a weapon, and I have been unable to find any information about whether or not inverted UV shells are okay, or something you should avoid at all costs. Sometimes when you mirror/flip a UV island, you can get stuff to fit a lot tighter/more efficiently. Obviously whatever texture…
Hey to all, I was wondering if anyone knew how to edit the UI of a material one might make (real-time shader in my case), to make it look more like other materials available in Max (like those of MR or other offline shaders). Example of what I mean: As you can see, most materials are organized through simple drop/rollout…
I need a point cloud from a friend to get into my 3ds max. He uses agisoft photoscan which is able to export point clouds into many formats, but sadly none is compatible with 3ds max. 3ds Max allows to import only rcs and rcp format which is from autodesk recap (which i do not own and it isnt free AFAIK). So i want to…
Hi all, I did a search for anyone having a similar problem and haven't found anything to help with this particular issue. Assistance would be greatly appreciated. Problem: When I hit "0" to open the Render to Texture dialogue on my model, I get this error (pictured below): " -- Unable to convert: "!>>?false" to type:…
Hi all Apologies in advance but I am unable to attach any screenshots at the moment as I am at work but I need a little help. I have a scene that I'm working on with Doric columns, 2 rows of 5 that I have low poly models of. I have uv mapped these together, so I can get variation when texturing. I have a high poly, which I…
Hope this is the right forum! I'm looking for feedback positive or negative! I'm a 3D character artist, I've been working in the video games industry for 3 years now. I've worked for smaller studios and freelance but would like to move to a larger AAA studio. Most of my professional work has fallen under NDA so I am unable…