I am quite new to 3D and I am trying to model this quite basic fastening component as part of a larger model. I am trying to create a sort of blunt bullet shape, which is flat at one end. I also need to add a cutout section about half way up the mesh, with each of the interior faces flat, and the outer surface rounded.…
Hey there iam in the beginning of starting my website and reel which will be an ongoing process till summer. So i got about 5-6 months to get a reel that is tailored to environment art. To increase the chance of landing a job at some point i would like to get as much feedback and crits as i can. Here we go:…
I'm trying to paint a human face (for something completely different) I successfully made my UV, click the 'new txtr' button in the texture map sub-pallet filled it with a colour and i began painting onto the mesh. so i was a fair way into blocking in the golden zone, and red zone of the the face when something really…
Apply Here! Telltale Games is an award-winning independent developer and publisher of video games; named 2014’s ‘Most innovative company in gaming’, by Fast Company. Telltale was recognized by leading review aggregate site Metacritic as the No. 1 overall publisher for quality content in 2014. Since our beginning in 2004,…
Mech Tech is a Multiplayer online Role Playing Game set in the post apocalyptic world in the year 2098. We are a funded game although generally rely on volunteers working with occasional motivational payments. Our second Multiplayer Online Role Playing Game is a fantasy game, its name is currently undecided and is only in…
Hey guys and gals, I'm new here, so plaese don't be too harsh. Anyway the problem i'm getting is strange shading on static meshes. (Check images below) I'm running UDK July 2012. It's modelled in Google Sketchup, triangulated and then exported as an .fbx. The texturing is also done in Sketchup, which doesn't invole a UV…
I am starting out to learn modeling in 3ds Max. I am trying to model a hard surface object that has smooth curved surfaces as well. I am working on a gundam model (from gundam seed series). Here is the link I am not sure if I am doing it right so I would be really grateful of you nice fellows out there sort of shed some…
Hey everyone I will link my portfolio below but first I'm just going to give a little bio... :P My name is Scott Talbot. I'm currently a senior in High School. I've been playing in 3d since 7th grade. For a while I was just fooling around. Every now and then I would post something on deviartart. In the summer of 2008 I…
Hi all, I have a question about Ambient Occlusion maps. So I know you can use them on your models, however if you are using UDK/Unreal or a game engine that renders Ambient Occlusion automatically, do you still need to create Ambient Occlusion maps and apply them to your models? I'm using UDK 2013 for a game engine, not…