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UDK - Lighting/Shading Issue

Hey guys and gals,

I'm new here, so plaese don't be too harsh.

Anyway the problem i'm getting is strange shading on static meshes. (Check images below)

I'm running UDK July 2012. It's modelled in Google Sketchup, triangulated and then exported as an .fbx. The texturing is also done in Sketchup, which doesn't invole a UV map. You just paint the faces. When imoprted into UDK i re-apply the materials/textures under the LODinfo on the 3d viewer.

When using realistic textures with normal maps there is no problem but as soon as a solid colour is applied, without any normal maps (which is what i want) then the strange shading appears.

The shading seems to be along the triangulated lines. I have 8 months so no real rush, but would like to get this fixed a.s.a.p.

When lighting is built, it warns me of wrong lightmapcoordinateindex, changed it and the lightmap resolution. Played with all the tick boxes and values, running out of options, just wondering if there is something simple i'm missing.

Here are the images of before and after lighting is built.

image.png

image.png

Anything else you guys need to help work out the issue i will provide a.s.a.p.

Thanks in advance.

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