Hi! Based on your wording, I assume you're using Max? Information is a bit lacking in my opinion. Do you have any images to illustrate what you want to achieve exactly? If the vertex count didn't change, you could attempt a morph between the extremes?
The modifier stack in 3ds Max doesn’t work exactly like a layering system, you don’t have an overall contribution amount control for each modifier.
Some modifiers are highly sensitive to topology changes below them, and Edit Poly is one of those. It you change the vertex count below , an Edit Poly is going to freak out.
For that reason, it’s better not to work with the stack like a layering system. It can be done, but it can be very very fragile like that.
You could use Morpher to reduce contribution like Fabi_G suggested… Snapshot the mesh with the Edit Poly, delete the Edit Poly, add a Morpher, load the snapshot as a target, and adjust the morph target strength.
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For that reason, it’s better not to work with the stack like a layering system. It can be done, but it can be very very fragile like that.