I am starting out to learn modeling in 3ds Max. I am trying to model a hard surface object that has smooth curved surfaces as well. I am working on a gundam model (from gundam seed series). Here is the link
I am not sure if I am doing it right so I would be really grateful of you nice fellows out there sort of shed some light. This is what I normally do -
1) Work in editable poly to make and add details to my shapes.
2) Add chamfer to the edges that I want to have a hard corner/edges
3) I try to maintain all polygons to be 4 sided (if its not 4 then applying turbosmooth later creates artifacts on my objects like pinch artifact or some other weird issues)
4) Apply Turbosmooth Modifier over it.
Its an awfully tedious task to chamfer edges to keep hard corners intact while having to worry about polygon sides not being 4 sided. Am I doing it correctly or is there some other natural way of working on hard surface objects that also has curvy surface? Please advise.
Replies
Damn, I need get hold of some highly detailed 3d mechanical object's 3ds max file and see how they went about maintaining the topology. Right now, I am battling to keep my polygons four sided so when I use turbosmooth the shape dont have artifacts.
You don't have to worry about keeping quads, as long as it looks good when smoothed, thats all that matters. 5 sided faces area actually better than triangles. If its a 5 sided face that isn't on a crease point, you can usually leave it as is.
I second this. 5 sided faces are also good for doing cylinder type shapes. There are some examples of it in the "How You Model Dem Shapes" thread.
Best thing for you to do would be to watch this tutorial so you can get a good idea of subdivision modeling:
http://www.vimeo.com/5491718
Sean_EG and PredatorGSR, ya you are right about the sides as long as its not on some awkward areas. Wow, I can truly say some tips from this thread alone has jump-shot my modeling skill and quality. Getting the hang of sub-d modeling. Would love more video tutorials. I am trying to get hold of some dvds on advanced hard surface modeling. Looked at some from Gnomon.
_Revel