Might have to sus this show out... But the model is looking real nice dude, as usual (I still have your Taurck as my desktop background on my work PC). I agree with kakikukeko about the lack of spec in certain areas on the face, but I'm sure you'll address that when the time comes. -caseyjones
Thanks Rick. No, he doesn't... I will have to add it. I only figured out recently that it needs at least the double loop. I'm not really used to working this low spec. Gotta say its fun tho. I'll add the loop to the elbows and see if I can scrounge the tris from somewhere else.
Iv got this one http://www.dpreview.com/reviews/specs/Sony/sony_dsct2.asp and got nothing but good to say about it, its a tiny camera, and produces great image quality. also, check the mother page of that link, www.dpreview.com lot of info on all the cams ud want to buy with user reviews to go along with it.
His skin could use a little more color variation as well as a little more detail in the normal map. Right now he's skin is kinda lookin like plastic. Also try punching up the spec on the metal a tad, see how that looks. Coming along nicely, looking forward to see it finished!
First Maya 2020 USD binary is ready. Thats a huge step for maya in the right direction. Unreal and Unity are both ready to load USD Stages. https://github.com/Autodesk/maya-usd/releases/tag/v0.1.0 MaterialX 1.37 Specs is also realeased. I hope Substance will show something this week.…
This is from modding of Mechwarrior IV. The render is actually old (last February)However I never posted this anywhere, so I figured why not now. The high res textures used in development were fun, but can't be seen in game (512x512 limit). The sky was photoshopped in, so lighting is not correct from that. Textures were…
Hey fellas. I've been trying to handpaint some textures lately and decided to put together a small scene (3,5k polys) to show them off. All textures are painted from scratch. In this scene I just use diffuse, no spec (lol) or normals. The textures are sitting at a whopping 5x512 but I can probably squeeze them in on a…
Motion Logic Studios is looking for Senior Character Artists Please have at least 3 years experience modeling characters for AAA game titles. Experience with Realistic Humans and Sci-Fi creatures desired. Skills needed: - Modeling - Texturing (Creation of all maps such as Normal, Diffuse, Spec, etc) This is Remote (and…
UE3 - I've ran into a problem with my textures and I'm not sure how to solve it, I'm getting this really strange shine on everything in my level, I have no shaders on it. I reimported the textures both with and without compression and it doesn't change anything, as far as I know my maps are fine, here's the spec and norms.…
Hello it is now possible to export car models in the first "driver" As i know that polycounters like good old pixels, i bet that tey can be interested in editing it. the spec for each car: -max 260 vertices (better to turn everything in triangles) -256*256 textures (bmp) i ll post a video of the stuff ingame And now the…