With Modo Radial Align Tool you have the option to conform your selection into a perfect circle but also to an N-sided shape like a Pentagon or Triangle. It also comes with a nice option called Rotate that it changes what edges get connected in case your geometry gest twisted. Anybody knows a script for Max or Maya for…
Hello! Trying my hand at some hard surface weapon modeling with an idea that I had. A reverse draw crossbow/revolver combination. I'm imagining some sort of Demon Hunter scenario where you need silver bullets and a crossbow bolt at the same time. Here is my design sheet with references. I need all the critique I can get to…
So i've run into a bit of a productivity blocker... All keyboard functions seems to have stopped working while in MAX. none of the Shortcut keys work, although I am still able to enter values into datafields. The only key that seems to do anything is ALT, which highlights my menu bar...as if the windows system shortcuts…
I like that pinterest gives us a very easy to update reference library that has a visual appeal. However it annoys me that you can't have sub-folders which makes it more difficult to organise references. Besides just using window explorer has anyone had any experience or know of other programs that can accomplish what…
Hows it looking? I tried to follow the concept well. my tri limit was 2000-5000 and i hit it at 3,365 tris. I'm going to be honest it took me 11 hours to make this. Its not uved. yet. I'll be keeping track of time from now on. is that to long? i used instances and symmetry whereever i could. mostly just made boxes and…
I'm currently testing some little things with the HLSL custom node in UDK and I'm wondering if there is a way to use the Scene Texture Sample node as an input ? I would like to perform something like a blur/sharpen on the scene texture. From what I have read, the Scene node is already sampled which mean is ouput is a…
Hi all, I'm trying to make a kismet system that will basically allow me to create a gun that fires a dynamic physics volume that interacts with the first thing it hits. Ultimately I want the physics volume to reverse gravity and its intensity be controlled by the player (pressure or time sensitivity on the controls). I'm…
So I searched and couldn't find anything on Shader Map Pro here, which surprised me, so I suspect the search function is screwy (a common problem with forums anyway, nothing new there). So I've been using Shader Map Pro with decent success. And you can't really argue with the price: US $20. But I wonder what other users…
If you get a sec today, please take a look at my my newly finished animation "50A, Roland Road", along with my new company website Rivermill Studios. Thanks: http://www.rivermillstudios.com/video_roland.html It was created in Maya and rendered in VRay, with post production and editing done in Adobe After Effects and…
Figured this would be best suited for the UE4 subforum. I've written up a plugin for MODO which allows you to use the "Static Mesh Morph Target" material node. UE4 already comes with a 3DSMax script for it, this should allow MODO users to gain access to the same functionality. You can find the script information and…