Hows it looking? I tried to follow the concept well. my tri limit was 2000-5000 and i hit it at 3,365 tris.
I'm going to be honest it took me 11 hours to make this. Its not uved. yet. I'll be keeping track of time from now on. is that to long?
i used instances and symmetry whereever i could. mostly just made boxes and edited them into place/shape with each part.
I changed the front wheel cover, and the turret a bit to make them functional.
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It looks like a pretty good model overall, but I do want to point out you have an n-gon on that front 'headlight' part. Other than that, it looks pretty good
anything I'm missing from the concept? or somthing thats the wrong shape or proportions or anything? picky polycounters. (:
11 hours for this seems reaaaaalllly long (model itself looks really simple; maybe I'm missing something. Maybe you spent a lot of time on optimizing but for me 11h seems long). You could reduce tri count by reducing number of segments on the inner part of the wheels.
I updated shot above. lowered count on inner wheels and decided to keep my more agressive proportions.
5 hours for the uvs. This is for command and conquer tiberium wars, of course the quality is higher than those in the game. My texture limit is 512x512 I'd like to use a 1024 but the model will only be view as close as in above shot. I applied uniform noise filter in photoshop so I could see the texture density.
anything I can improve? thoughts?
1 checker = 4 pixels
The reason I'm updating this so often is, I'm a new artist and not completely sure if everything I do is exactly right (: I'm going to texture it now, if the uvs are satisfactory to you guys.
Here it is the diffuse, WIP update, still have to add logos. crits please.
This model will be pretty small on screen its for command and conquer tiberium wars. How long should it take to do the texture? (: